GameSpot gave Dragon Quest Treasures a 7 after calling its unavoidable combat the worst part.
The Original Review
“Combat is easily the worst part of Dragon Quest Treasures, and it's an unavoidable part of exploration and progression.”
The math aint mathing. GameSpot's review literally says combat is 'easily the worst part' and also 'unavoidable,' then calmly hands the game a 7 like a firefighter giving a burning restaurant four stars because the bread basket survived. If the central activity is bad and mandatory, that is not a minor flaw. That is the engine being replaced with a raccoon in a little conductor hat.
This is the classic GameSpot 7: a number so elastic it could measure anything from 'solid entertainment' to 'several core systems are chewing through the drywall.' The review spends whole paragraphs describing dull player attacks, awkward pellet menus, no lock-on, unreliable monster commands, and combat where the NPCs appear to be having more fun than the player. Then the score arrives wearing sunglasses and pretending it didn't just step over a calculator crime scene.
To be fair, the piece does identify the problem clearly, which earns it more dignity than the usual embargo-day confetti cannon. But the conclusion performs numerical yoga so advanced it should come with a chiropractor warning. 'The worst part is unavoidable, but the loop is nice' is not analysis; it is a soup ruler measuring a roller coaster. You cannot bury a structural crack under the phrase 'bright-eyed atmosphere' and call the building cozy.
A 7/10 should mean the reviewer has weighed the tradeoffs, not that the scoring system panicked and rounded upward because the franchise smiled politely. This review reads like someone found a chest full of charming adjectives and forgot to appraise the cursed sword sticking out of their own thesis. We give this review a 2/10: shiny loot, broken scale.


