Polygon praised a 5-hour walking simulator for being 'the start of something'
The Original Review
“There's no doubting the craft on display, or the immersive sense of presence this game has.”
Ah, Oli Welsh. The man who looked at Senua's Saga: Hellblade II — a game widely criticized for having approximately four hours of walking slowly through beautiful corridors — and declared there is 'no doubting the craft on display.' Oli, mon ami, there is also no doubting the craft on display in a museum. That does not make it a game.
The review breathlessly praises the 'immersive sense of presence,' which is a very elegant way of saying 'it looks pretty and you hold forward on the stick.' Hellblade II is the most expensive walking simulator ever created, a game that Microsoft funded to the tune of what I can only assume is several hundred million dollars so that Senua could have photorealistic pores while she walks through another cave. And Polygon ate it up like a Michelin-starred amuse-bouche that costs forty dollars and fits on a teaspoon.
'It feels like the start of something — like a true next-gen experience should.' The start of something? The game is five hours long! What exactly is starting? A cutscene? A loading screen? The review manages to praise Hellblade II for being the beginning of an experience it never actually delivers. This is the critical equivalent of giving a standing ovation to a restaurant that only serves appetizers. Magnifique — if you enjoy paying full price for a tech demo with feelings.


